Ask GSG Season 3
Technical Project-Based C4D Knowhow at your fingertips.
The answer to the question, "Can Cinema 4D Do This?"
S3E1 - Shiny Hexagon Titles, Honeycomb cloner, Voronoi Fracture, Volumetric Light
S3E2 - Layering Transparent Objects, Simple Matte Painting, Trigger Sound Based On Collisions
S3E3 - Glowing Techno Pillar
S3E4 - Faking Liquid Splash With Morphs, Simple Shattering Ball, Coil of Wires
S3E5 - Popping a Balloon, Modeling a Pinecone, Spotted and Striped Shadows, Fleshy Texturing
S3E6 - Texturing A Robot, Animated Ice, Vacuum Sealing A Model, Condensation, Attaching Model To A String
S3E7 - Interlocking Chain, Making a 2D Map, Ripped Cloth Flag, Illustrated 2D Toon Look
S3E8 - X-Particles Waterfall, Twirling Softbody Orbs, Voronoi Fracture, Layered Effectors, MoInstance Object
S3E9 - Logo Reveal In Cloth, Faking Fractals, Extruding Softbodies, Modeling an Undersea Mine
S3E10 - Bouncy Stylized Wool Hair, Stripes on a Worm Model, Modeling/Texturing/Lighting a Mushroom
S3E11 - Wiggling Stripes, Slithering Neon Tube, Curved Sports Text, Sugar Covered Gummy Textures
S3E12 - SPD Landscapes, Cloth Draped Text, Children's Blocks
S3E13 - Creating Blobs From Noise, Fog Techniques, Twisty Blob Sphere, Softbody Inflating
S3E14 - Landscapes, Non-Overlapping Dot Patterns, Blobby Liquid Shapes, Looping Ream Of Paper
S3E15 - Cracks before Crumbles, Blobby Daily Render, Dotted Mesh, Analog Flipping Clock
S3E16 - Layering Glass, Forcing Cloth Out of Tube, Can Simulation Effectors, Objects Encased In Glass
S3E18 - Orange Taffy Render, Spinning Sculpture, Faking a Quick String Headwrap, Rapid Blinking Lights
S3E20 - Frosted Glass, Infinite Mograph Flower, Cloth, Paint Strokes
S3E21 - Swirling Particles, Future Gloves, Random Noises/Colors, Burning Cloth
S3E22 - Feather Star, Folding Structures, Growing Pyramid Shapes, Polygonal Mosaics
S3E23 - Growing a Crystaline Structure, Las Vegas Sign, Fractured Crystals
S3E24 - Marble Contraption, Displaced Typography, Water Reacting To Geometry
S3E25 - Water Swirling From A Tennis Ball, Bokeh Dust, Ripples On A White Backdrop
S3E26 - Abstracted Layered Ribbons, Object Traveling Along Detailed Surface, Sliced Up Cartoon Cell
S3E27 - Breaking Glass, Eyeball Rigging, Wavy Geometry, Paint Splatters with X-Particles
S3E28 - Geometric Tracing, Creating Custom Glows, Oil and Vinegar
S3E29 - Modeling Heart Shapes, Damaging Text Edges, Growing Grass In a Text Pattern, Swirl Patterns
S3E30 - Infected Plants, Breaking a Flat Logo, Refractive Shield Effect, Hair Based Grass
S3E31 - Geometric/Organic Selections, Meta Blob, Piling Up Ribbon, Signal BPM, Dynamic Buoyancy
S3E32 - Ring Displacements, X-Particle Neuron, Engraved Text
S3E33 - Stylizing a Moving Character, Bouncing Water Drop, Animating To A Beat, Greebled Shapes, Fast Extrudes On Text
S03_E34 - Experimental Rigging, Cell Pattern, Morphing Pile Of Cubes, Modeling a Globe From a Vector File
S3E35 - Particle Clumping With X-Particles, Spiky Tentacle Arm, Dynamic Objects
S3E36 - Geometric Looking Lowpoly, Conveyor Belt, Strobing Sculpture, Signal BPM
S3E37 - Displaced Landscapes, Metallic Scales, Deflating / Inflating Objects, Vertex Maps with Falloffs
S3E38 - Displacement Lines, Rocket Pop Render Challenge, Organic Popped Mesh
Chris Schmidt
Nick Campbell