Guide To Arnold - Part 1
Take a deep dive into this powerful renderer. Bring your renders to life with this professional training.
Another exclusive Greyscalegorilla Plus how-to
Download Chapter One Project Files
Introduction
Project Files
Where Is Arnold?
General Workflow
Layout
Download Chapter Two Project Files
Sampling and Camera Samples
Diffuse Samples
Specular Samples
Transmission Samples
Diffuse Ray Depth
Specular Ray Depth
Transmission Transparency / Total Ray Depth
Download Chapter Three Project Files
Area Light - Quad
Area Light - Point / Disc / Cylinder
Mesh Light
Spot Light
Distant Light
Photometric Light
Light Filters
Physical Sky
Arnold Sky - Image Based Lighting
Arnold Sky - Interior Lighting
Atmosphere Volume
Fog
Download Chapter Four Project Files
Arnold Shader Network
Standard Surface - Base
Standard Surface - Specular
Standard Surface - Transmission
Standard Surface - Subsurface Scattering
Standard Surface - Coat
Standard Surface - Thin Film
Standard Surface - Emission
Standard Surface - Advanced Geometry
Bump Normal Mapping
Subdivision and Displacement Mapping
Standard Hair
Layer and Mix Nodes
Flat Lambert - Two Sided
Color Jitter
Triplanar
Rayswitch
AO and Curvature
Shadow Matte
Utility Shader
Substance Shader
Color Nodes
Conversion Math - Shading State
UserData Nodes
Utility Nodes
Texture Nodes and C4D Shaders
Download Chapter Five Project Files
Camera
Depth of Field
Motion Blur
Camera Types
Download Chapter Six Project Files
IPR
Arnold Driver
AOVs
Custom AOVs
Per-Light AOVs
Render Settings
Texture Settings and TX Manager
Download Chapter Seven Project Files
Arnold Parameters Tag
0702_Arnold_Procedural
Particles
Arnold Volume
Kamel Khezri