Learn the Arnold basics and so much more

Another exclusive Greyscalegorilla Plus how-to

In this extensive course, you’ll learn everything you need to know to get started in Arnold 5. This course has hours of detailed and easy to follow content to get you up to speed in Arnold.

Here's what we'll tackle together:

  • 1

    Chapter One - Introduction

    • Download Chapter One Project Files

    • Introduction

    • Project Files

    • Where Is Arnold?

    • General Workflow

    • Layout

  • 2

    Chapter Two - Sampling and Ray Depth

    • Download Chapter Two Project Files

    • Sampling and Camera Samples

    • Diffuse Samples

    • Specular Samples

    • Transmission Samples

    • Diffuse Ray Depth

    • Specular Ray Depth

    • Transmission Transparency / Total Ray Depth

  • 3

    Chapter Three - Lighting

    • Download Chapter Three Project Files

    • Area Light - Quad

    • Area Light - Point / Disc / Cylinder

    • Mesh Light

    • Spot Light

    • Distant Light

    • Photometric Light

    • Light Filters

    • Physical Sky

    • Arnold Sky - Image Based Lighting

    • Arnold Sky - Interior Lighting

    • Atmosphere Volume

    • Fog

  • 4

    Chapter Four - Shading

    • Download Chapter Four Project Files

    • Arnold Shader Network

    • Standard Surface - Base

    • Standard Surface - Specular

    • Standard Surface - Transmission

    • Standard Surface - Subsurface Scattering

    • Standard Surface - Coat

    • Standard Surface - Thin Film

    • Standard Surface - Emission

    • Standard Surface - Advanced Geometry

    • Bump Normal Mapping

    • Subdivision and Displacement Mapping

    • Standard Hair

    • Layer and Mix Nodes

    • Flat Lambert - Two Sided

    • Color Jitter

    • Triplanar

    • Rayswitch

    • AO and Curvature

    • Shadow Matte

    • Utility Shader

    • Substance Shader

    • Color Nodes

    • Conversion Math - Shading State

    • UserData Nodes

    • Utility Nodes

    • Texture Nodes and C4D Shaders

  • 5

    Chapter Five - Camera

    • Camera

    • Depth of Field

    • Motion Blur

    • Camera Types

  • 6

    Chapter Six - Rendering

    • Download Chapter Six Project Files

    • IPR

    • Arnold Driver

    • AOVs

    • Custom AOVs

    • Per-Light AOVs

    • Render Settings

    • Texture Settings and TX Manager

  • 7

    Chapter Seven - Miscellaneous

    • Download Chapter Seven Project Files

    • Arnold Parameters Tag

    • 0702_Arnold_Procedural

    • Particles

    • Arnold Volume

You’ll learn from the best 3D design instructors…

Senior Instructor

Kamel Khezri

Kamel is the CEO at MographPlus and creates amazing, easy to follow training for artists all around the world.

Time well invested, your fellow designers say.

Watched by Pros

Chad Ashley

"This was one of the main courses I watched when I was learning Arnold."

There's A Part Two!

This is just the first part of our Introduction To Arnold. If you want more, check out part 2.