Guide to Redshift 3
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Introduction
Download Project Files - Chapter 1
User Interface
General Workflow
Setting up ACES
Download Project Files - Chapter 2
Area Light
Area Light: Other Shapes
Mesh Light
Spot Light
IES Light
Infinite Light
Dome Light
Sun and Sky
Interior Lighting
Redshift Environment
Shadow Matte, Adding 3D Objects to Photos
Download Project Files - Chapter 3
What is GI?
Brute Force
Irradiance Point Cloud
Irradiance Cache
GI and Animation
Download Project Files - Chapter 4
Redshift Material: Diffuse
Redshift Material: Translucency
Redshift Material: Reflection
Redshift Material: Refraction
Diffuse Material, Refraction Subsurface
Redshift Material: Sheen
Redshift Material: Multi-SSS
Redshift Material: Coating
Redshift Material: Overall
Bump Mapping, Normal Mapping, Bump Blender, and Round Corners
Tessellation, Displacement Mapping and Displacement Blender
Material Blender, Color Layer, Mix and Composite
How to Basic Shader
How to Human Skin
Principled Hair
Car Paint
Ray Switch, Shader Switch
Triplanar
AO and Curvature
User Data Nodes
User Data Nodes: Reading Mograph and Field Colors
Sprite Node
Other Nodes
Substance Support
Download Project Files - Chapter 5
Basics of Redshift Camera
Understanding Photographic Exposure
Depth of Field
Motion Blur
Camera Types
Color Controls and LUT
Lens Effects
Download Project Files - Chapter 6
Basic Render Settings
Sampling Explained
Automatic Sampling
Unified Sampling
Unified Sampling: Practical Examples
Bucket and Progressive Rendering
Redshift RT
ACES
Render View
Denoising
AOVs
Custom AOVs
Light Group AOVs
Compositing AOVs in Fusion
Caustics
Sample Filtering
Other Settings
Download Project Files - Chapter 7
Redshift Volume
Object Tag
Proxy
Particles and Splines
Tools