Guide to Arnold 6
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Introduction
Project Files for Chapter 1 - Introduction
Where is Arnold in Cinema 4D?
General Workflow
Setting up ACES
Project Files for Chapter 2 - Sampling
Sampling and Camera Samples
Diffuse Samples
Specular Samples
Transmission Samples
SSS Samples
Diffuse Ray Depth
Specular Ray Depth
Transmission, Transparency, and Total Ray Depth
Project Files Chapter 3 - Lighting
Area Light: Quad
Area Light: Point, Disc, Cylinder
Mesh Light
Spot Light
Distant Light
Photometric Light
Light Filters
Physical Sky
Arnold Sky: Interior Lighting, Portal Light
Arnold Sky: Image-Based Lighting
Atmosphere Volume
Fog
Light Manager and Light Groups
Download Project Files - Chapter 4
Arnold Shader Network
Standard Surface: Base
Standard Surface: Specular
Standard Surface: Transmission
Standard Surface: Subsurface Scattering
Standard Surface: Coat
Standard Surface: Sheen
Standard Surface: Thin Film
Standard Surface: Emission
Standard Surface: Geometry, Advanced, ID
Bump, Normal Mapping, and Round Corners
Subdivision and Displacement Mapping
Standard Surface: How to Create Basic Shaders
Standard Surface: Human Skin
Standard Hair
Car Paint Shader
Toon Shader
Layer and Mix
Flat, Lambert, and Two-Sided
Color Jitter
Triplanar
Ray Switch
AO & Curvature
Shadow Matte
Substance Shader
Utility Shader
Clip Geo
Color, Conversion, Math, and Shading State
User Data Nodes
Utility Nodes
Texture Nodes and C4D Shaders
Reading Mograph and Field Colors
Download Scene Files - Chapter 5
Camera
Depth of Field
Motion Blur
Camera Types
Download Scene Files - Chapter 6
IPR
GPU Rendering
ACES
Arnold Driver and Render Output
AOVs
Custom AOVs, Global AOVs, Cryptomatte
AOV Light Groups
Compositing AOVs in Fusion
Adaptive Sampling, Sample Clamping, and Filtering
Texture Settings and TX manager
Advanced Settings
System Settings
Optix Denoiser
Arnold Denoiser
Diagnostics
Download Project Files - Chapter 7
Scatter Object
Parameters Tag
Scene Export and Procedurals
Particles and Splines
Utilities Menu
Arnold Volume