Course curriculum

  • 1

    Introduction

    • Introduction

    • Project Files for Chapter 1 - Introduction

    • Where is Arnold in Cinema 4D?

    • General Workflow

    • Setting up ACES

  • 2

    Sampling

    • Project Files for Chapter 2 - Sampling

    • Sampling and Camera Samples

    • Diffuse Samples

    • Specular Samples

    • Transmission Samples

    • SSS Samples

    • Diffuse Ray Depth

    • Specular Ray Depth

    • Transmission, Transparency, and Total Ray Depth

  • 3

    Lighting

    • Project Files Chapter 3 - Lighting

    • Area Light: Quad

    • Area Light: Point, Disc, Cylinder

    • Mesh Light

    • Spot Light

    • Distant Light

    • Photometric Light

    • Light Filters

    • Physical Sky

    • Arnold Sky: Interior Lighting, Portal Light

    • Arnold Sky: Image-Based Lighting

    • Atmosphere Volume

    • Fog

    • Light Manager and Light Groups

  • 4

    Shading

    • Download Project Files - Chapter 4

    • Arnold Shader Network

    • Standard Surface: Base

    • Standard Surface: Specular

    • Standard Surface: Transmission

    • Standard Surface: Subsurface Scattering

    • Standard Surface: Coat

    • Standard Surface: Sheen

    • Standard Surface: Thin Film

    • Standard Surface: Emission

    • Standard Surface: Geometry, Advanced, ID

    • Bump, Normal Mapping, and Round Corners

    • Subdivision and Displacement Mapping

    • Standard Surface: How to Create Basic Shaders

    • Standard Surface: Human Skin

    • Standard Hair

    • Car Paint Shader

    • Toon Shader

    • Layer and Mix

    • Flat, Lambert, and Two-Sided

    • Color Jitter

    • Triplanar

    • Ray Switch

    • AO & Curvature

    • Shadow Matte

    • Substance Shader

    • Utility Shader

    • Clip Geo

    • Color, Conversion, Math, and Shading State

    • User Data Nodes

    • Utility Nodes

    • Texture Nodes and C4D Shaders

    • Reading Mograph and Field Colors

  • 5

    Camera

    • Download Scene Files - Chapter 5

    • Camera

    • Depth of Field

    • Motion Blur

    • Camera Types

  • 6

    Rendering

    • Download Scene Files - Chapter 6

    • IPR

    • GPU Rendering

    • ACES

    • Arnold Driver and Render Output

    • AOVs

    • Custom AOVs, Global AOVs, Cryptomatte

    • AOV Light Groups

    • Compositing AOVs in Fusion

    • Adaptive Sampling, Sample Clamping, and Filtering

    • Texture Settings and TX manager

    • Advanced Settings

    • System Settings

    • Optix Denoiser

    • Arnold Denoiser

    • Diagnostics

  • 7

    Miscellaneous

    • Download Project Files - Chapter 7

    • Scatter Object

    • Parameters Tag

    • Scene Export and Procedurals

    • Particles and Splines

    • Utilities Menu

    • Arnold Volume